Guides hub
NationCraft Online guides
This hub is for players who want to understand how NationCraft Online actually plays before committing to a world. Start with the first-hour path, then move into ticks, market timing, war basics, progression, and alliance coordination through the public KB canonicals.
Getting started
Use the existing KB canonicals for your first session and early-world planning.
Getting started: what should I do in my first hour?
A first-hour checklist to set up your nation, avoid common blockers, and understand what each tick changed.
What is a "tick" and why does everything happen on ticks?
A clear model for tick timing, immediate actions versus at-tick processing, and how to plan around cadence.
How do I use the progression status page? (gates, projects, labor)
A practical reading guide for /nations/[id]/progression: what each gate means and which labor/project action to take next.
Economy and market
Learn how infrastructure, cashflow, storage pressure, and market timing fit together.
Why did my cash change this tick? (income + upkeep)
Understand major income and upkeep drivers and how to read the per-tick cash breakdown in Explain.
How does the market work? (orders, fills, fees)
A practical primer on buy/sell orders, matching and settlement, and where fees appear.
What is storage cap and why did my resources auto-sell?
How storage limits work, why overflow may auto-sell, and practical ways to prevent forced liquidation.
War and diplomacy
Understand declare rules, war slots, and alliance coordination before you commit command and readiness.
How does war work? (declare → attack → results)
From declaration checks to queued attacks to reading outcomes after ticks process combat server-side.
What are war slots, shields, and "why can’t I declare"?
How slot limits and shields gate eligibility, where blocks appear, and how to resolve failed declares.
Alliances and the alliance bank: what it is and how it works
Alliance membership basics, bank deposit/withdraw flows, and role-based permission boundaries.
Start here links
High-signal guide paths
NationCraft Online beginner guide
The first-hour checklist for starting a nation without wasting early ticks.
NationCraft tick system guide
How the 2-hour world tick batches growth, war resolution, and economy updates.
NationCraft market guide
The public primer on orders, fills, fees, and why order-book timing matters.
NationCraft war guide
A readable declare-to-attack overview before you open the war room.
NationCraft progression guide
Era gates, labor-funded projects, and the long path to Legacy pacing.
NationCraft alliance bank guide
Alliance coordination, bank visibility, and who should move resources when.
Related public pages